Saturday, May 7, 2016

Of Badges, Mimics, & Dice

Neat little Kickstarter I threw a few bucks at. Gamer 'Achievement'  Badges.

And for fun, I picked up some "Mimic" dice pouches for myself and the spawnlings.

So w/ a new dice pouch, I need some new dice.  On order are the Chessex 'Gemini' Red/Black/Gold set.  I think those will look good in its mouth.


Unorganized Militia Gear Unorganized Militia Gear
Follow TrailerDays on Twitter
Unorganized Militia Gear
Unorganized Militia Gear

Ancient Dread: Enter Rod Kym Nar


As Strongbow, Alta, and Mug return to the ship, they discover that several members of the party have not returned, giving all indications that they won’t.  Frederick, Eddie, and Klyn had departed, taking all their belongings with them.  Echo had chosen to stay and continue the adventure.  Strongbow is glad of her company.  Several hours later, a new face appears.  From the Temple Dragonwright, a priestess by the name of Rod-Kym-Nar, declares her intention to join the party and assist them on their quest.  The Dragons have guided her to this place to help Strongbow and Echo succeed in finding…. What?  They still don’t know.  More supplies are needed.
They go through town to pick up gear for the extended journey.  Food, equipment, supplies, mules.. All the necessary items needed to survive the unknown.  Echo shows Strongbow part of her take from the slaver ship, a golden statue of some sort of bird.  Sensing its evil, Strongbow flings it into the harbor.  A sense of foreboding falls over the group as if some force is telling them it will make them pay for that.  
As they continue their sojourn through the markets, they notice a figure is following them.  A cloaked male, hunched over and creepy.  He doesn’t give the impression of hostility but instead one of wanting to communicate with them.  They grab a table at a diner.  Within minutes he slides up to the table and offers them a bag of …. Something… for sale for a mere 10 gold. 
“You buy, yes?  Master wants you to have. “ he says in a grating, whiney voice.
Echo tries to read his aura, the impression she gets is that he is ‘whole but crumbling’.  The party debates and decides to take him up on his offer, wondering who the ‘Master’ is.  The gold is exchanged and he places the bag on the table before shambling off.  Inside the bag is a ring.  Rod claims it and places it back in the bag for the time being.  They purchase the last of their supplies and head back to the ship.
For the first three weeks out at sea, things are uneventful.  As they sail past the Floenry Islands, the last known bastion of civilization in the south however, things begin to change.  The crew and passengers become anxious and stressed.  Tempers flare.  Several sailors get into a brawl remarking that they are not being paid enough to risk their lives like this.  Sailors who fought valiantly against a slaver pirate crew, magic users, and demons.  Strongbow seems unaffected by this malaise and uses this to inspire the crew.  He stands at the bow of the ship, facing the ocean head on.  They seem to sail through a wall, like the feeling of pressure preceding a storm front and the sensation of Doom and foreboding disappears.
The next day, shortly before dawn, land is sighted, a three island archipelago.  Sailing for a bit discovers a bay suitable to anchor in.  

 The party goes ashore along with their retainers and several crew.  Exploring, they see a mud covered native hiding in the jungle.  A shout by one of the sailors startles him and he bolts into the forest.  Strongbow and Rod-kym-na give chase while the rest stay behind on the beach.  Strongbow catches up with the native and indicates that the party is not hostile.  He learns the native’s name.. Te’ke, and they arrange a meeting for the following morning.  Strongbow and Rod return to the beach and they set up camp for the night, posting numerous watches as they are still unsure of this land and the inhabitants.
The next morning arrives early.  As the party trices up the camp, out of the jungle comes Te’ke and numerous members of his tribe including the tribe’s Shaman/Mind Mage Adisa.  Surprising the adventurers, Adisa speaks fluent, if archaic, Elvish. After some parley, the party accepts an invitation to the village, unarmed, in exchange for a representative (iow hostage) from the tribe, the ‘Beloved of Yetu’, to ‘visit’ the ship.  Rod slips on the ring she got back in Sulanok and understands the mutterings of the rest of the tribe.  Echo drinks a ‘Tongues’ potion and also understands.  The mutterings include dire threats against the party should anything happen to the ‘Beloved’ one.
The next day, a messenger arrives to drop off a little girl with the crew and lead the
team to the village of Ma’lwai’yu. Adisa gives the grand tour, and then—feast time!
After the feast comes story-time. Adisa tells of how she learned her skills. The Chief,
Hi’ng-tar’da, tells the creation myth of the islands. Strongbow retells a tale of defending a
village. Rod-kym-na’s story is a short but personal telling of being called to her god. Echo’s
is a highly self-indulgent and very tall tale of being awesome in a grand adventure.

After the stories, they move to the Chief’s hut, an indication that it is time to exchange gifts.  After story-time, the team gathers in the Chief’s hut for gift-giving. Strongbow gives
the Chief a pair of machetes for the tribe’s best scouts/warriors. In return, the Chief gives
Strongbow a mantle of leadership. Rod-kym-na receives a pouch, seemingly meant to hold
a large pearl. Echo gets a pouch of berries.

They are given a hut for the night and told to choose between Adisa, the Shaman, or Te’ke the scout, to guide them to meet the head Shaman, Ye'tu.  They decide on the scout.  Tomorrow they move into the jungle. 

Unorganized Militia Gear Unorganized Militia Gear
Follow TrailerDays on Twitter
Unorganized Militia Gear
Unorganized Militia Gear


So another 'journalist' (for lifestyles and entertainment) thinks she is qualified to determine that I should have my property confiscated (Australian style) because of what she reads in the paper. 

So again I, and tens of millions of other firearm owners should be punished for the actions of what are primarily criminals and the mentally disturbed. 

I'm going to guess this writer lives in a nice, security provided apartment/condo complex or a gated community.

 I'm going to guess she's never gone plinking, or hunting, or attended any sort of firearm community (and we are a community) event.

  I'm going to guess she's never interacted w/ the majority of the victims or their families (as the fact that the majority of those '1000 families are also criminals).

I'm going to guess she jumped on the 'racist, anti-cop' bandwagon just like she's jumping on the Aussie style gun confiscation one.  (yep, I was right)

And she never will because 'feelings' are more important than facts or experiences.  She's a journalism major from EIU, the same university where I was accused of plagiarism by a journalism prof.  because the paper, and I quote,, "seemed too well written for a college student". 

Unorganized Militia Gear Unorganized Militia Gear
Follow TrailerDays on Twitter
Unorganized Militia Gear
Unorganized Militia Gear

Monday, May 2, 2016

Board Game Night: Axis & Allies Pt I

Rainy day at the Trailer.  After a couple rounds of Connect4 and Othello w/ the various 'Powers, I broke out my old Axis & Allies game to teach them.

Boys vs Girls
Me:  UK
4thPower Alpha (boy):  Russia (by request)
4thPower Bravo (girl): Germany (by request) & Japan (by default)
5thPower (boy):  USA.

CinC chose not to play.

Set up and gave them a rundown of the rules.  They're still figuring things out but they all have an obsession w/ hoarding their money and buying Industrial Complexes.  Lots of combat over Manchuria, Australia, and N. Africa.  Germany's AA is frighteningly accurate having shot down two of my bombers in subsequent turns.  Russia is wide open but is planning on a massive armor purchase next turn.

After two rounds before we paused for the evening:
Round 3: The Battle for Moscow.

Alpha left himself open for attack and Bravo took advantage of it.

 But she left her Japanese navy vulnerable and the youngest took advantage of that,
 She also left North Africa open to the US and Northern Europe/Asia open to the UK.  At the end of round 4:
Round 5:  The US re-enforced N. Africa and moved into Asia and the Pacific Islands.  The UK moved into E. Europe and the Caucus. Germany and Japan started re-enforcing their positions.

 Round 6 started w/ the amphibious invasion of Germany by the UK.
Germany managed to retake their capitol but lost enough forces that another wave of UK troops took it back.  The US moved into Spain then took W. Europe.  The last major German stronghold remains, ironically enough, the Soviet Capitol.  Japan moved farther into Asia and re-enforced its holdings but at the cost of the last of the Imperial fleet.  At the end of round 6:

Unorganized Militia Gear Unorganized Militia Gear
Follow TrailerDays on Twitter
Unorganized Militia Gear
Unorganized Militia Gear