Macross Era: Soviet designed mecha are still in their infancy so a Macross Era battloid pilot is as likely to be trained on former RDF mecha as an E.B.S.I.S. battloid in the early years but the RDF/Zen. mecha become less common as the years go by. Only a few pilot the rare VF battloids or modified Zentraedi Battlepods.(G.M. may opt to allow Pilot:Veritech/Mecha Combat Veritech (Battloid Mode Only and/or Pilot/Mecha Combat Zen. Battlepod at costs of 2 'Other' Skills ea.)
Southern Cross Era: Only a few RDF/ Zen mecha remain in the Soviet arsenal and even most of the T-99's are gone w/ only a few dozen remaining. The Soldier, Juggernaut, and Destroyer Battloids are the norm.
S.D.C.: Base 30
Attribute Requirements: I.Q. 9; high P.P. and P.S. is preferred, but not a prerequisite.
O.C.C. Skills:
Pilot Tank (+ 10%)
*Pilot Mecha: E.B.S.I.S. Battloids (+ 20%)
*Mecha Combat: E.B.S.I.S Battloid
Weapon Systems (+15%)
**Hand to Hand: Expert
W.P. Semi & Fully Automatic Rifle (Macross)
W.P. Energy Rifle (Southern Cross)
* Additional Mecha pilot and combat can be chosen under 'Other' skills. Limited to RDF Destroids.
** This can be upgraded to Martial Arts at the cost of one 'Other' Skill.
Other Skills: Select 14 other skills; 2 must be additional Pilot skills.
Communications: Radio skills only
Domestic: Any
Electrical: Basic Electronics only
Espionage: Detect Ambush, Detect Concealement, Land Navigation only (+5%)
Mechanical: Auto mechanics only (+5%)
Medical: First Aid only
Physical: Any
Pilot: Ground vehicles, Mecha, boats only. (+15% land vehicles)
Pilot Related: Any (+ 20%)
Science: Mathematics; basic only
Technology: Computers skills only
W.P.: Any (Energy Weapons NOT available in Macross Era)
Standard Equipment (Macross):
One, regularly assigned Battloid, 4 sets camo uniforms, 2 field caps, helmet, binoculars, food rations (two weeks), firstaid kit, 3 signal flares, canteen, 2 gallons of water stored and cooled in the Mecha, sleeping bag, flashlight, AK series rifle, 2D4 magazines, Survival knife, web gear w/ pouches, back pack.
Heavy weapons/explosives, firearms, body armor, and optical gear are often issued upon assignment. Energy weapons are NOT available.
Standard Equipment (Southern Cross):
Same as above except substitute NM-30 Pulse Rifle for AK series rifle and add E.B.S.I.S. Field Plate Armor.


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