The cream of the Soviet armor corps is the Battloid Pilot (водитель робот: voditel' robot) These highly trained and dedicated individuals are taken from the top soldiers of the conventional tank brigades and schooled in the operation and tactics of the giant war machines that dominate the modern battlefield.
Macross Era: Soviet designed mecha are still in their infancy so a Macross Era battloid pilot is as likely to be trained on former RDF mecha as an E.B.S.I.S. battloid in the early years but the RDF/Zen. mecha become less common as the years go by. Only a few pilot the rare VF battloids or modified Zentraedi Battlepods.(G.M. may opt to allow Pilot:Veritech/Mecha Combat Veritech (Battloid Mode Only and/or Pilot/Mecha Combat Zen. Battlepod at costs of 2 'Other' Skills ea.)
Southern Cross Era: Only a few RDF/ Zen mecha remain in the Soviet arsenal and even most of the T-99's are gone w/ only a few dozen remaining. The Soldier, Juggernaut, and Destroyer Battloids are the norm.
S.D.C.: Base 30
Attribute Requirements: I.Q. 9; high P.P. and P.S. is preferred, but not a prerequisite.
O.C.C. Skills:
Pilot Tank (+ 10%)
*Pilot Mecha: E.B.S.I.S. Battloids (+ 20%)
*Mecha Combat: E.B.S.I.S Battloid
Weapon Systems (+15%)
**Hand to Hand: Expert
W.P. Semi & Fully Automatic Rifle (Macross)
W.P. Energy Rifle (Southern Cross)
* Additional Mecha pilot and combat can be chosen under 'Other' skills. Limited to RDF Destroids.
** This can be upgraded to Martial Arts at the cost of one 'Other' Skill.
Other Skills: Select 14 other skills; 2 must be additional Pilot skills.
Communications: Radio skills only
Domestic: Any
Electrical: Basic Electronics only
Espionage: Detect Ambush, Detect Concealement, Land Navigation only (+5%)
Mechanical: Auto mechanics only (+5%)
Medical: First Aid only
Physical: Any
Pilot: Ground vehicles, Mecha, boats only. (+15% land vehicles)
Pilot Related: Any (+ 20%)
Science: Mathematics; basic only
Technology: Computers skills only
W.P.: Any (Energy Weapons NOT available in Macross Era)
Standard Equipment (Macross):
One, regularly assigned Battloid, 4 sets camo uniforms, 2 field caps, helmet, binoculars, food rations (two weeks), firstaid kit, 3 signal flares, canteen, 2 gallons of water stored and cooled in the Mecha, sleeping bag, flashlight, AK series rifle, 2D4 magazines, Survival knife, web gear w/ pouches, back pack.
Heavy weapons/explosives, firearms, body armor, and optical gear are often issued upon assignment. Energy weapons are NOT available.
Standard Equipment (Southern Cross):
Same as above except substitute NM-30 Pulse Rifle for AK series rifle and add E.B.S.I.S. Field Plate Armor.
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