Following the Rain of Death, the newly formed Eastern Block Soviet Independent States needed to quickly rebuild their military forces to protect themselves against surviving/rogue Zentraedi as well as the numerous warlords, bandits, and aggressor nations they faced. With most manufacturing capabilities reduced to levels roughly between the 1960's-1980's, the Soviets turned to classic, rugged, and relatively cheaply produced designs that had proven their worth during the height of the old U.S.S.R. Moderately improved weapons and armor techniques (such as Explosive Reactive Armor, ERA) gives these units a fighting chance on the modern battlefield especially in large numbers, quantity has a quality all of its own.
The units listed here are typical of what one will use/encounter. Other Pre-Rain models/derivatives (such as the T-55, T-90, T-14) as well as German Leopards and numerous APC's and support vehicles are in service having been salvaged and refurbished for use by E.B.S.I.S ground forces.
T-72 MBT The standard tank of the E.B.S.I.S. Over 5,000 of these are in service, a combination of new production and Pre-Rain models from numerous locations across Eastern Europe, Asia, and Africa. A modernized gun and improved armor make this equivalent to the default 'Tank' from the Robotech main book
Weight: 41.5 tons
Length: 23ft (6.2m)
Speed: 40mph
Crew: 3
Max. Range: 430 Miles
M.D.C. by Location:
Treads — 25 each side
Main Cannon — 30
Turret — 50
Main Body — 200
Armament:
1. 125mm smoothbore main gun
Frag. 1D4mdc, HE 1D6mdc or HEAT 3D4mdc
Carries 40 rounds
Range: 4000m
RoF: 4/melee
2. Turret mounted 12.7 mm NSVT antiaircraft machine gun*
300 rnds
RoF: 4/melee
3. 7.62 mm PKT coax machine gun.*
2000rnds
T-80 MBT The second most common Soviet tank. Similar in outward appearance to a T-72, the T-80 series is much more difficult to produce due to advanced mechanical and firing systems. As a result, most T-80's are refurbished Pre-Rain models with approximately 3,000 in service. For game purposes, the primary difference is the increased armor protection, decreased operational range, and the main gun which is capable of firing short range missiles.
Weight: 43 tons
Length: 23ft (6.2m)
Speed: 43mph
Crew: 3
Max. Range: 275 Miles
M.D.C. by Location:
Treads — 25 each side
Main Cannon — 30
Turret — 50
Main Body — 225
Armament:
1. 125mm smoothbore main gun
Frag. 1D4mdc, HE 1D6mdc or HEAT 3D4mdc
Carries 45 conventional rounds and 10 short range missiles, typical damage 1d4x10or 1d6x10
Range: 4000m
RoF: 4/melee
2. Turret mounted 12.7 mm NSVT antiaircraft machine gun*
300 rnds
RoF: 4/melee
3. 7.62 mm PKT coax machine gun.*
2000rnds
BMP-1/2 Boyevaya Mashina Pekhoty 1 (Russian: Боевая Машина Пехоты 1; БМП-1) Infantry Fighting Vehicle. The BMP provides protection for motorized infantry soldiers in the harsh conditions present in many areas of the globe (Nuclear, Biological, Chemical) while supporting other armored units with its gun and missile capabilities. Capable of carrying eight soldiers and their equipment and is fully amphibious. Another very common vehicle Pre-Rain, over 10,000 of these are in service among E.B.S.I.S. forces with large numbers currently being refurbished from caches discovered in the former Czech and Slovak Republics. Mix is about half and half older BPM-1's.
Weight: 13.2 tons
Length: 22ft (6.2m)
Speed: 40mph (5mph in water)
Crew: 3 +8 passengers
Max. Range: 400 Miles
M.D.C. by Location:
Treads — 10 each side
Main Cannon — 15
Turret — 25
Main Body — 75
Armament:
1.(BMP 1) 73mm gun: HE 6D6 X 10 sdc or HEAT 1D6mdc
Range: 500m
40 rnd magazine
RoF: 4/melee
(BMP-2) 30 mm 2A42 autocannon
1D6 M.D. short burst, 2D6 M.D. long burst, 3D6 M.D. full melee burst
Range: 1500m
Payload: 500 rnds. 24 shells are fired per melee on a full melee burst, 12 in a long burst and 6 in a short burst
RoF: 4/2/1/melee
2. Mounted AT-3 Sagger Missile*
Capacity: 4 missiles
RoFL 1/melee
3. 7.62 mm PKT coax machine gun.*
2000rnds
BMD-1 Airborne amphibious tracked infantry fighting vehicle )Boyevaya Mashina Desanta (Боевая Машина Десанта, literally "Combat Vehicle of the Airborne") Basically a shortened version of the BMP IFV used to support Soviet Airborne forces. Approx. 1500 in service with 500-1000 more being refurbished.
Weight: 7.5 tons
Length: 17.7 (5.1m)
Speed: 50mph (6mph in water)
Crew: 2 +6 passengers
Max. Range: 375 Miles
M.D.C. by Location:
Treads — 10 each side
Main Cannon — 15
Turret — 25
Main Body — 50
Armament:
1. 73mm gun: HE 6D6 X 10 sdc or HEAT 1D6mdc
Range: 500m
40 rnd magazine
RoF: 4/melee
2. Mounted AT-3 Sagger Missile*
Capacity: 3 missiles
RoFL 1/melee
3. 3x 7.62 mm PKT machine gun.*
2000rnds ea
1x coax, 2x front mounted
BTR-70 APC (бронетранспортер, BTR stands for Bronetransportyor literally "armoured transporter") A lightweight 8x8 wheeled vehicle equivalent to the RDF's AAR-Recon II but without the specialty electronics. Approx. 1000 in service, mostly from Pre-Rain Ukrainian, Romanian, and Belorussian military bases.Several dozen have been discovered in the ruins of Pakistan and are currently being refurbished
Crew: Three plus seven passengers.
A.R.: 12 (S.D.C)
M.D.C. by Location:
*Main Body — 10 M.D.C./1000 S.D.C.
Turret - 5 M.D.C./500 S.D.C.
Hatches (3) — 2 M.D.C./200 S.D.C.
Wheels (8) — 75 S.D.C. each
Headlights (2) — 10 S.D.C. each
*As always, depleting the M.D.C./S.D.C. of the main body
will totally shut down/destroy the vehicle. Further damage
will strike crew members.
Speed: 50mph (80kmph) maximum on land, 5.6mph (9kmph) in
water.
Range: 600 miles (1287.2km)
Length: 25ft (7.6m)
Weight: 11.5 tons
Armament:
1. 14.5 mm KPVT machine gun or 12.7 mm DShK machine gun*
500 rnds
2. 7.62 mm coax PKT machine gun*
2000 rnds
BRDM-2 Amphibious Scout Car (Boyevaya Razvedyvatelnaya Dozornaya Mashina, Боевая Разведывательная Дозорная Машина, literally "Combat Reconnaissance/Patrol Vehicle") A 4-wheeled armored vehicle used for reconassaince and light infantry support. The standard version is armed w/ a 14.5mm heavy machine gun but a common variant is modified as an anti-armor unit capable of firing 5 Sagger-3 missiles (standard) or 5 short range missiles (uncommon). Approx. 2000 standard units and 200 anti-armor variants are in currently in service.
Crew: 4
A.R.: 10 (S.D.C.)
M.D.C. and S.D.C by Location:
*Main Body — 7 M.D.C./600 S.D.C.
Turret - 5 M.D.C./500
S.D.C.Wheels — 50 S.D.C.
Headlights — 10 S.D.C.
*If all M.D.C./S.D.C. of the main body is depleted, the
vehicle is destroyed.
Speed: 62mph (100kmph) land, 10 km/h (6.2 mph) (water)
Range: 470 miles (750km)
Length: 19ft
Weight: 7 tons
Armament:
1. 14.5 mm KPVT machine gun *
500 rnds
or
5 AT-3 Sagger anti-tank missiles/standard short range missiles on an external rack w/ 10 more stored internally.* Missiles can be fired in 1,2,3,4 or all 5 rockets. Reloading requires exiting the vehicle and takes 1 melee/missile.
2. 7.62 mm coax PKT machine gun*
2000 rnds
ZSU-23-4 Anti-Aircraft Tank (Zenitnaya Samokhodnaya Ustanovka (Russian: Зенитная Самоходная Установка) With only about 3 dozen 'acquired' Raider X mecha in their arsenal, E.B.S.I.S. commanders needed to find a way to counter superior RDF air capabilities. To do this they turned to the ZSU-23-4 tank. While not as effective as a Raider X, the 4 barreled auto cannon mounted on the turret combined w/ improved radar guidance allows this vehicle to destroy Zentraedi mecha and can severely damage a Veritech fighter. It's major drawback is that it's relatively lightly armored, able to be damaged by conventional weapons and slow speed. ZSU-23-4's are usually assigned as multi-unit batteries (occasionally w/ a Raider X as a command vehicle) and should not be taken lightly.Only about 500 are currently in active service although large numbers have been located in North Africa and an operation in the South American region formerly known as Peru has uncovered several dozen. All are currently being refurbished for service.
Weight: 19 tons
Length: 21.5ft
Speed: 31mph
Crew: 4
Max. Range: 280 Miles
M.D.C/S.D.C.. by Location:
Treads — 10 each side
Main Cannon — 4 MDC (400SDC)
Radar - 5MDC (500SDC)
Turret — 10 MDC (1000SDC)
Main Body — 25MDC. (2500SDC)
Armament:
1. 4 × 23 mm 2A7 autocannons
4D8 short burst (20rnds), 1D6x10 Long Burst (40 rnds), 2D6x10 Full Melee Burst (80 Rnds).
RoF: 4 short, 2 long, 1 Full Melee Burst
Capacity: 2000 rnds.
Effective Range 2.5 miles
Advanced Radar capable of tracking 38 targets out to 100 miles. Same as the replacement unit on reconditioned Raider X's.
BM-30 Medium Range Multiple Rocket Launcher (Russian: Смерч, "whirlwind") No Spartans have fallen into the hands of the Soviet Military so they had to (re)develop their own missile systems. Long range weaponry being beyond their capabilities at this point, the BM-30 is capable of firing 12 medium range missiles from it's launch tubes before needing to be reloaded. This provides much needed artillery support to E.B.S.I.S. forces engaged in heavy combat. Only about 150 of these are in service presently.
Weight: 43.7 tons
Length: 40ft
Speed: 37mph
Crew: 3
Max. Range: 530 Miles
A.R.: 6;
Main Body: 6 M.D.C./600 S.D.C.
Wheels (8) — 75 S.D.C. each
Launch Tubes (12): 1 MDC/100 S.D.C. ea.
Armament:
12 Med. Range Missiles
RoF 1,2,3,4,6, 8, 12
* See E.B.S.I.S. Weapons for specifics.
Wednesday, July 8, 2015
Monday, July 6, 2015
E.B.S.I.S. O.C.C.'s: Military Personnel
The Soviet Military, like its society as a whole, is very rigid, offering little choice to the individual. Military service is mandatory for ALL citizens age 18-21. Non-military service is allowed but the time is extended until one is 23. Most (90-95%) opt for the shorter of the two. Once a citizen turns 18, the Soviet citizen goes through a series of tests, academic, physical, and mental. These tests, along with records of their past (school, political, criminal,etc) are used by a committee made up of the heads of the different branches to choose where the citizen will be placed during their service time. The more elite branches (Spetznaz, Armor, Space) forces get first choice of selectees followed by the other branches in an ever changing structure based off of current need, political influence and other obscure measures, typical of Soviet Bureaucracy.
S.D.C. Base 20
Attribute Requirements: None (G.M. discretion ex. A character w/ an I.Q. of 5 will not be a pilot)
Basic O.C.C. Skills:
Hand to Hand: Basic*
W.P. Auto Pistol (Macross & SC)
W.P. Semi/Fully Automatic Rifle (Macross)
W.P. Energy Rifle (SC)
*This can be upgraded to H-H Expert at the cost of 1 'Other/MOS' Skill or Martial Arts for 2 'Other/MOS' Skills
Military Occupational Specialty (M.O.S.) Skills:
Combat M.O.S. (Infantry, Artillery, Anti-Armor, Anti-Aircraft, Artillery, Engineers)
Select 2 additional skills from the Physical category, W.P. Rifle, Sub-Machinegun, Heavy. and two 'Other' skill from Espionage/Military including Sniper and/or Technical Demolitions, Demolitions Disposal. (+10% where applicable)
Mechanized Crew M.O.S. (Armor, APC's, Motorized Infantry)
Navigation, RSI, Weapon Systems, Pilot Tank, Truck, Automobile, Motorcycle (+15%)
Air Crew M.O.S. (Jet, Propeller, Helicopter)
Navigation, Weapon Systems, Read Sensory Instruments, Pilot: Jet, Airplane, Helicopter (+15%)
Communications M.O.S.
RSI, Radio: Basic, Choice of 4 skills from Comm. category (+20%)
Electrical Engineer M.O.S.
All Electrical Skills, Basic/Advanced Math, Computer Operation (+15%)
Mechanical Engineer M.O.S.
Basic/Advanced Math, Choice of 3 from Mechanical skills (excluding Veritech) (+20%)
Medical M.O.S.
Basic Math, 2 skills from Medical (+15%) and 2 Skills from Science (excluding Atrophysics) (+10%)
Other Skills: Select 10 other skills
Communications: Radio: Basic only
Domestic: Any
Electrical: Basic Electronics only
Espionage: Detect Ambush, Detect Concealement, Land Navigation, Wilderness Survival only (+5%)
Mechanical: Auto mechanics only (+5%)
Medical: First Aid only
Physical: Any
Pilot: Automobile, Truck, Motorcycle, boats only. (+15% land vehicles)
Pilot Related: None
Science: Mathematics; basic only
Technology: Computers skills, photography only
W.P.: Any (Energy Weapons NOT available in Macross Era)
Basic Equipment (Macross & SC):
4 camo uniforms, 2 camo caps, boonie cap, helmet, flashlight, bayonet style knife, canteen,web gear w/ pouches, back pack, 1st Aid Kit
M.O.S. Specific Equipment: (Era appropriate)
Combat M.O.S. (Infantry, Artillery, Anti-Armor, Anti-Aircraft, Artillery)
Rifle, 2D4 magazines, body armor. Vehicles, heavy weapons, etc. dependent on the type of unit they are part of.
Mechanized Crew M.O.S. (Armor, APC's, Motorized Infantry)
Rifle or submachine gun, 1D6 magazines, regularly assigned vehicle. Body armor, weapons, vehicles optional.
Air Corps M.O.S. (Jet, Propeller, Helicopter)
Handgun, 1D4 Magazines. One regularly assigned aircraft. Body armor, weapons, aircraft optional.
Communications M.O.S.
Rifle, 1D4 Magazines, Field Radio pack. Other Sensory Equipment, body armor, weapons, vehicles optional.
Electrical Engineer M.O.S.
Rifle, 1D4 Magazines. Tool Kit. Body armor, weapons, vehicles optional.
Mechanical Engineer M.O.S.
Rifle, 1D4 Magazines. Tool Kit. Body armor, weapons, vehicles optional.
Medical M.O.S.
Handgun, 1D4 Magazines. Medical Kit. Body armor, weapons, vehicles optional.
E.B.S.I.S. Military Personnel
Outside of the 'Elites', Soviet military training is across the board uniform with the primary differences being in their specific M.O.S. Skills. The Soviet Soldier is taught what the state needs them to know and little else.S.D.C. Base 20
Attribute Requirements: None (G.M. discretion ex. A character w/ an I.Q. of 5 will not be a pilot)
Basic O.C.C. Skills:
Hand to Hand: Basic*
W.P. Auto Pistol (Macross & SC)
W.P. Semi/Fully Automatic Rifle (Macross)
W.P. Energy Rifle (SC)
*This can be upgraded to H-H Expert at the cost of 1 'Other/MOS' Skill or Martial Arts for 2 'Other/MOS' Skills
Military Occupational Specialty (M.O.S.) Skills:
Combat M.O.S. (Infantry, Artillery, Anti-Armor, Anti-Aircraft, Artillery, Engineers)
Select 2 additional skills from the Physical category, W.P. Rifle, Sub-Machinegun, Heavy. and two 'Other' skill from Espionage/Military including Sniper and/or Technical Demolitions, Demolitions Disposal. (+10% where applicable)
Mechanized Crew M.O.S. (Armor, APC's, Motorized Infantry)
Navigation, RSI, Weapon Systems, Pilot Tank, Truck, Automobile, Motorcycle (+15%)
Air Crew M.O.S. (Jet, Propeller, Helicopter)
Navigation, Weapon Systems, Read Sensory Instruments, Pilot: Jet, Airplane, Helicopter (+15%)
Communications M.O.S.
RSI, Radio: Basic, Choice of 4 skills from Comm. category (+20%)
Electrical Engineer M.O.S.
All Electrical Skills, Basic/Advanced Math, Computer Operation (+15%)
Mechanical Engineer M.O.S.
Basic/Advanced Math, Choice of 3 from Mechanical skills (excluding Veritech) (+20%)
Medical M.O.S.
Basic Math, 2 skills from Medical (+15%) and 2 Skills from Science (excluding Atrophysics) (+10%)
Other Skills: Select 10 other skills
Communications: Radio: Basic only
Domestic: Any
Electrical: Basic Electronics only
Espionage: Detect Ambush, Detect Concealement, Land Navigation, Wilderness Survival only (+5%)
Mechanical: Auto mechanics only (+5%)
Medical: First Aid only
Physical: Any
Pilot: Automobile, Truck, Motorcycle, boats only. (+15% land vehicles)
Pilot Related: None
Science: Mathematics; basic only
Technology: Computers skills, photography only
W.P.: Any (Energy Weapons NOT available in Macross Era)
Basic Equipment (Macross & SC):
4 camo uniforms, 2 camo caps, boonie cap, helmet, flashlight, bayonet style knife, canteen,web gear w/ pouches, back pack, 1st Aid Kit
M.O.S. Specific Equipment: (Era appropriate)
Combat M.O.S. (Infantry, Artillery, Anti-Armor, Anti-Aircraft, Artillery)
Rifle, 2D4 magazines, body armor. Vehicles, heavy weapons, etc. dependent on the type of unit they are part of.
Mechanized Crew M.O.S. (Armor, APC's, Motorized Infantry)
Rifle or submachine gun, 1D6 magazines, regularly assigned vehicle. Body armor, weapons, vehicles optional.
Air Corps M.O.S. (Jet, Propeller, Helicopter)
Handgun, 1D4 Magazines. One regularly assigned aircraft. Body armor, weapons, aircraft optional.
Communications M.O.S.
Rifle, 1D4 Magazines, Field Radio pack. Other Sensory Equipment, body armor, weapons, vehicles optional.
Electrical Engineer M.O.S.
Rifle, 1D4 Magazines. Tool Kit. Body armor, weapons, vehicles optional.
Mechanical Engineer M.O.S.
Rifle, 1D4 Magazines. Tool Kit. Body armor, weapons, vehicles optional.
Medical M.O.S.
Handgun, 1D4 Magazines. Medical Kit. Body armor, weapons, vehicles optional.
Rare Elements - RPG Adventure - Ré of Light KS
Labels:
OGRE
Sunday, July 5, 2015
Shootey Day the 2nd: MunchkinLand
As promised, the Fourthpowers were taken out for some lead slinging today.
Started w/ the 10/22:
Soda Can there:
Soda Can not there:
Watch the cans then the center of the barrel.
What a shaken up can looks like after that:
Makarov:
Look at that smile.
And the youngest, who shot his first real gun yesterday, got some experience on a handgun:
I did some shooting as well w/ the Marlin 60 and the AK:
Started w/ the 10/22:
Soda Can there:
Soda Can not there:
Watch the cans then the center of the barrel.
Makarov:
Look at that smile.
And the youngest, who shot his first real gun yesterday, got some experience on a handgun:
I did some shooting as well w/ the Marlin 60 and the AK:
Labels:
Gun Porn
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