Alpha rolled up an exceptionally short Dwarven Knight wearing plate armor and riding a trained war goat.
Bravo will play an Elven Wizard named 'Magyck'.
To round out the group, my friend rolled up a Gnomish Thief and a Human Cleric (which will be ran as NPC's when he's unable to show)
In a RPG version of kitbashing, I rewrote the old D&D module B2:Keep on the Borderlands for the almost as old Palladium Fantasy RPG 1st Ed. KotB was the game I cut my teeth on decades ago so I found it fitting that my spawn do the same. My buddy had never played it either.
He played very well in character, knocking out an unarmed opponent instead of outright killing him and then charged into the fray when an alarm was sounded in cave 'D', the goblin lair. Eventually, 3 goblins were killed, 3 escaped, and the mercenary ogre from the next cave was dispatched by the might of the dwarf and his goat.
W/ the battle ended and more goblins on the way, the group escaped into the ogre's cave to hide and reap the bounty of his hoard which is where we ended it for the day. The boy had a good time and he hasn't shut up about it since. As he gets more experienced, I'll introduce more actual role-playing and rule intricacies to keep things lively.
adventure from a few weeks ago at the Keep on the Borderlands, this time w/ daughter included who plays an Elf Wizard and some coin props for fun:
another PFRPG 1e campaign I play in and is ran by my friend pictured above. Back to the caves we went, this time going to cave 'A', inhabited by kobolds. A brief fight w/ the entrance guards was made easier by the wizard casting a 'cloud of slumber', knocking most of them out. The group hogtied them and tossed them into a pit for safekeeping before moving on. That's where we ended it for the day as the spawn started getting squirrely.
During the adventure. My buddy asked if he could retroactively buy something he forgot to pick up during the recovery time at the keep. I made him use the 'big die' and roll Save vs GM. He got an 18 so I allowed it. Damnit.
The daughter also asked me what it's like to GM. I told her it's like trying to weave a story that gets the players completely involved. The view is a lot different though:
Afdar the Dwarven Knight:
Majyck the Elf Wizard:
The party continued to drive through the goblin lair. An attempt to sneak by their common room failed miserably, alerting the numerous inhabitants within. Males attempted to attack the group while the females and pups ran for safety. A Cloud of Slumber spell my Majyck halved the number of active opponents. The remained were quickly dispatched or subdued. The females and pups had barricaded themselves behind a solid door. An attempt by Afdar to gain entry caused them to cry out for mercy from Set, their god. Bartholomew, a Priest of Light and Dark, stunned by this realization, encouraged the party to move on and not bother the innocents any further. The remaining guards didn't stand a chance as the group entered a storage area.
While searching the supplies for anything useful, a noise was heard on the far side of the room. Deciding to hide, a group of hobgoblins entered through a secret passage and started pillaging the goblin's supplies. Following them, the party took out another guard post but alerted those at the top of a flight of stairs. A pair of hobgoblin guards sniped at the PC's using crossbows. Afdar charged the steps on his trusty wargoat, slashing left and right. The rest of the party followed, striking down one guard. Afdar grabbed a female hobgoblin, intent on killing him, and knocked her out with a head butt. Bartholomew the Priest fumbles his strike and ended up hitting the goat in the rump, causing it to start kicking, dislodging Afdar, and sending him down the stairs in a clatter.
Just then, the Hobgoblin Chief and his personal guards entered the fray, heavily armed and armored, a major threat to the group. Their only hope was some sort of magic. Bartholemew was too slow w/ a Carpet of Adhesion spell but Majyck cast her Cloud of Slumber, filling the entire area. All but one of the hobgoblins fell asleep, the last one fled. However, the entire party with the exception of the wizard herself, also succumbed to the spell. Majyck moved to another room which turned out to be the chiefs quarters. After her spell expired, she disarmed the hobgoblins and began waking her companions. The gnome thief, Trundle, first to awaken, jumped on the chief's back, holding a knife to his throat. The chief wisely called on his guards to surrender. Tying them up and further searching the chiefs quarters revealed a hidden compartment filled with coins and other items. A medallion, later discovered to 'Sense Evil' was also uncovered.
The PC's decided to return to the Keep to recover, repair, and resupply. Surviving goblins fled from the mere sound of the party approaching. A room was rented at the inn and the armorer was contracted to repair Afdar's plate armor which had taken much damage.
The spawnlings really want to run an adventure along w/ my character so my friend may take over for a few sessions resulting in a side campaign. We'll see how it goes.