Sunday, September 10, 2017

Charleston Hike 2: We Found Maps

The male spawnlings came w/ me as the CinC and female spawn had animal stuff to do.

The trails are apparently color coded but not always clearly marked.  I'll be updating the '1' post w/ a map pic we took.

We took the yellow trail to where it splits off to red at a long, looping wooden walkway.


We followed the red until it split to orange. One spot overlooking the lake had a fabulous breeze.  After about 2 miles of somewhat steep walking, it felt fantastic.  If only the blog had breeze-o-vision.



At the red/orange split, we took orange and ended up at a small pavilion at Woodyard Park. This all was based on random decisions before we found the display w/ the map on it.  What an epiphany it was.  At the park we found a neat spider building a web right by the sign.


We then connected back to the red trail and traced our path back to Sister City Park.  All told 3-3.5 miles we think.



Sunday, September 3, 2017

Charleston Hike 1

So in an escape from the internet, the family went hiking at the trails around Lake Charleston w/ the entrance at Sister City Park.
 The start of the trail is deceiving.  The paved trail goes into regular gravel and eventually into dirt.  Dirt that, from what I've been told, gets very slick when wet.  Either way, so far so good. The first part we stopped a number of times for some group shots.




Classic deciduous forest.  It's been dry so the creeks were empty.







At one of the many trail branches, we headed towards Lake Charleston. It was also really low.







4PB found a large mussel shell.

 Hostile tree:

 The trails are nice.  I can definitely see some of them will require a lot of maintenance as they're in washes.  It's also really easy to get lost. Few directions and lots of forks leading off to different directions.  We traveled for about two miles before turning around and retracing our steps since we didn't know if the one we were on looped around or kept going.  Definitely going to do this again though.

Update. Map w/ path.





Thursday, August 31, 2017

Jobu Needs a Refill

So a bit back I picked up a 20-sider from Artisan Dice.  Not just any 20-sider but one made of Mammoth tusk ivory.  It had a nice cedar case but not something to really show off its magnificence. 

Until today.

Thanks to Jolly Blackburn, creator of Knights of the Dinner Table, I now have a proper display for my die. The 'Exalted Dice Shrine'. 




Now to find some cool display for my set of 'Bog Dice'

Sunday, August 27, 2017

OGRE Scenario: A Preview


Preview,....foreshadowing... whatever you want to call it. Either way this is a project I've been playing w. for a long time. One of the main holdbacks has been my lack of any artistic skills.  There have been a few aborted attempts but I finally found a designer willing to run w/ my vision.  Again I abused the services of MADMANMIKE, creater of my character renderings (a job I'm betting he's regretting ever taking since it opened up the doors) and several other projects over the last few years.

 I love the various maps in OGRE but I wanted something a bit more ... personal.   So Mike's challenge was an OGRE DE/6E scale map of my county.  This is the result.


The hexes are a bit bigger than 6E/DE but this has more to do w/ the limitations of the printing services I have available than anything else.  The only local place that will do 24x36 is Walgreen and their editing software is OK but doesn't do everything. 

Doesn't matter. This will work fine for what I have in mind. Two medium sized urban areas w/ numerous strongpoints and heavily roaded. Lots of open areas/farms but a strip of wooded and streamed area (not quite a river) along the eastern side.  The scenario I'm working on is based off of a local uprising near the end of the war w/ local militia, reserves, and obsolete/archaic unts deciding enough is enough.  In response, NAC forces will try to retake these rebellious localities.  I'll be mixing in some old school pre-6E OGRE ruleslike revetments and militia along w/ a few a options I'm mulling over to give the defense some unexpected teeth. 

Now to find the time to write it up and playtest.

Axis & Allies Rnd II

The boys and I decided to have a game of A&A this weekend. I played Axis: Germany and Japan.  The boys wanted to gang up on me w/ 4PA playing USSR/USA and 5P playing the UK. 
Standard startup:




Round 1 was the usual back and forth.  USSR took the Ukraine from Germany but made one huge mistake. Instead of following the traditional 'buy infantry' for the Soviets, he bought a battleship. 
I forgot to take a pic.  By the end of round 2, Germany had been pushed out of Africa and Japan out of the Asian mainland but Moscow had fallen and the USA's Pacific fleet had been destroyed.




Round 3 was a German expansion through Asia and a UK/USA naval buildup.  Finland/Norway and Western Europe changed hands a number of times.  Japan consolidated their gains and built up naval forces.

Round 4: More back and forth w/ Finland/Norway and Asian expansion by Germany. Japan got back it's mainland territories and Germany re-enforced its 'Atlantic wall. The last of the Soviet forces were eliminated. US/USA forces continued an Atlantic buildup of transports and capitol ships but the USA neglected the Pacific. 

 Round 5/6, Endgame.  Africa falls to the Wehrmacht. Australia is occupied. Alaska and Canada are invaded.  During these rounds, the Atlantic fleets of the UK and USA get destroyed by combined attacks from a much increased Luftwaffe and Kreigsmarine.  4PA dropped out at this point after a multitude of horrible rolls (I can relate) and 5P and I decided to finish it off w/ a last few attacks, eventually causing the loss of the Eastern US. 




I did an AAR w. the boys, giving them some tips on play.  We'll see how they do.