Showing posts with label Munchkin. Show all posts
Showing posts with label Munchkin. Show all posts

Sunday, September 13, 2015

Munchkin Campaign Cont.



Took a break from GM'ing since the spawn wanted to run w/ my PC.  My painter buddy took over, setting aside his two characters for the session. Follow the earlier sessions here.

 

Bartholomew and Trundle decided to take a break from adventuring.  Magyck and Afdar go to the tavern proclaiming they are in need of more adventurers for their party.  They get ignored and Magyck shoots a mug out of a dwarf’s hand, nearly starting a fight.  After she is removed from the tavern by the local constabulary, Afdar finds an Elf Longbowman by the name of Strongbow who is willing to join them for 50 gold and expenses.  Outside, Magyck is chatted up by a young farmer in need of help clearing out rats from their barn.  The pay is good so she accepts. 

At the farm, an old man directs them to the barn.  Giant rats cause a brief scuffle but Afdar’s sword and Magyck’s Cloud of Slumber take care of them.



 Returning to the barn, it has gone from a nice, cozy little cottage to an ancient wreck w/ no one in sight, the fields fallow.  They follow the path into the forest, dark and ominous.  A clearing is ahead w/ someone standing in it, a female.  Afdar moves forward and calls out to her.  She is standing in front of several (4) gravestones, the names being those of the farmer and his family.  Afdar walks in front of her and the zombie attacks him. For some reason he jumps into her arms. 

Strongbow draws his sword and Turns the Dead. It slowly flees and Magyck puts a bolt into its back.  Afdar finds a key lying on the ground.  They decide to return to the house to investigate it.  Inside is as dilapidated as the outside.  Magyck finds a locked trapdoor.  After trying to hit it open, Afdar tries his key into it. It easily opens.  A ladder leads down.  Afdar and Magyck go down, leaving Strongbow to watch from above.


  Downstairs is an earthen basement, the walls covered in nasty looking tools.  A mysterious, heavy wood door off to the side.  Afdar peeks through the door, light from three orbs spills out into the basement.   Calling Strongbow down, Magyck notices a small table off to the side w/ some scurrying forms, rats again, around it.  Figures, moaning, start shuffling towards Afdar.  Magyck throws a tool at one of the orbs, cracking it, and causing the light to dim.  Afdar, attempting to grab one of the orbs, feels they are evil.   The zombie appears to heal from normal attacks. Magyck and Strongbow shatter one of the orbs.  It appears to slow the zombie so the group attacks the remaining two. Shattering them as well. The zombie collapses.  

Finally able to explore the room , there is a circle of runes.  On the table is an open book, written in Elvish.  Written on it is a Paralysis Bolt spell.  A cabinet upstairs has a bag of gold and a sapphire. 

Not a bad haul. 

Afdar however, feels feverish and ill.  A trip to a cleric diagnoses him w/ some sort of infection. A donation to the church heals him.  Now time to settle back into the inn, get some repairs done, and pick up new supplies.



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Sunday, June 14, 2015

PFRPG 1st Ed. Munchkin Campaign Cont.

I've started a page for the RPG campaign I'm running for the spawnlings.  It is very 'Munchkin' but they're having fun.  Today they designed PC Caricatures using a LOTR scene generator.

Afdar the Dwarven Knight:

Majyck the Elf Wizard:





The party continued to drive through the goblin lair.  An attempt to sneak by their common room failed miserably, alerting the numerous inhabitants within.  Males attempted to attack the group while the females and pups ran for safety.  A Cloud of Slumber spell my Majyck halved the number of active opponents. The remained were quickly dispatched or subdued. The females and pups had barricaded themselves behind a solid door.  An attempt by Afdar to gain entry caused them to cry out for mercy from Set, their god.  Bartholomew, a Priest of Light and Dark, stunned by this realization, encouraged the party to move on and not bother the innocents any further.  The remaining guards didn't stand a chance as the group entered a storage area.

While searching the supplies for anything useful, a noise was heard on the far side of the room.  Deciding to hide, a group of hobgoblins entered through a secret passage and started pillaging the goblin's supplies.  Following them, the party took out another guard post but alerted those at the top of a flight of stairs.  A pair of hobgoblin guards sniped at the PC's using crossbows. Afdar charged the steps on his trusty wargoat, slashing left and right.  The rest of the party followed, striking down one guard.  Afdar grabbed a female hobgoblin, intent on killing him, and knocked her out with a head butt. Bartholomew the Priest fumbles his strike and ended up hitting the goat in the rump, causing it to start kicking, dislodging Afdar, and sending him down the stairs in a clatter.

Just then, the Hobgoblin Chief and his personal guards entered the fray, heavily armed and armored, a major threat to the group.  Their only hope was some sort of magic.  Bartholemew was too slow w/ a Carpet of Adhesion spell but Majyck cast her Cloud of Slumber, filling the entire area.  All but one of the hobgoblins fell asleep, the last one fled.  However, the entire party with the exception of the wizard herself, also succumbed to the spell. Majyck moved to another room which turned out to be the chiefs quarters.  After her spell expired, she disarmed the hobgoblins and began waking her companions.  The gnome thief, Trundle, first to awaken, jumped on the chief's back, holding a knife to his throat.  The chief wisely called on his guards to surrender.  Tying them up and further searching the chiefs quarters revealed a hidden compartment filled with coins and other items.  A medallion, later discovered to 'Sense Evil' was also uncovered.

The PC's decided to return to the Keep to recover, repair, and resupply. Surviving goblins fled from the mere sound of the party approaching.  A room was rented at the inn and the armorer was contracted to repair Afdar's plate armor which had taken much damage.





The spawnlings really want to run an adventure along w/ my character so my friend may take over for a few sessions resulting in a side campaign.  We'll see how it goes.



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